The Basic style paints its own controls: the two text fields came out as white
boxes on the dark panel and the buttons looked nothing like the rest of the
window. Both fields now carry the surface, border and focus colors the chat
cards use (same shape as AskDialog's field), and the buttons follow the
composer: Close is a quiet bordered button, Use this is the accent one.
No behavior change; 36/36 UI checks still pass and the dialog was looked at
again through CST_APP_SHOT.
Version 0.8.11.
The window could be started, but it could not be pointed anywhere: a provider,
a model and a key only came in on the command line. The gear in the header now
opens a dialog that changes all three on the engine's live config.
AgentCore (app/src/core/AgentCore.*):
- providers(): the engine's preset table (cst_provider_count/at), with base
URL, the remembered or preset model, whether a key exists and where it comes
from (cst_creds_resolve: "saved", or the environment variable), the preset's
key variable and the source ("built-in" / "user"). A key is read into a local
buffer only to answer "is there one"; it never leaves the C++ side.
- modelChoices(provider): the provider's own list (cst_provider_models), the
fetched cache (cst_ps_cached -- which writes through its out-parameters, so
it takes a real int, not NULL: passing one cost a segfault) and the
remembered pick. No network. modelInfo() is cst_model_info + its "200K ·
text only" label; usage() is cst_agent_usage for the session and the turn.
- useProvider(provider, model, key) -> "" or a reason: a different provider
goes through cst_ps_switch_provider() (the key is verified against /models
before it is saved; offline it is kept unverified and the header says so),
a key for the current one through cst_ps_set_key(), and the model is
remembered in settings.json. syncConfig() takes the engine's config back
over the app's copy, so provider/model/approval read correctly afterwards.
The engine's session is never touched by a switch.
- open() no longer starts with an empty provider: it takes the one the engine
used last (settings.json), else the built-in default, plus that provider's
base URL and model. Without this the first turn could not be sent at all and
no entry in the dialog was "in use".
QML (app/qml/SettingsDialog.qml, Main.qml):
- a modal dialog with the themed surface the other dialogs use (the Basic
style's light panel washes out the dark theme), the provider list with its
key state, a model field with the info label and clickable candidates, a
password field for a new key, the session's token counters, and a note that
reports what the last "Use this" answered.
Tests: 8 more checks -- the presets are readable, an unknown provider is
refused, the counters are readable, the gear opens the panel, the rows exist, a
model typed into the field reaches the engine, the note says so, Close puts the
dialog away. 36 checks pass. --uitest also points XDG_CONFIG_HOME at its
scratch directory now, so a run cannot rewrite the user's settings.json or
credentials, and CST_APP_SHOT writes shot.png at the end plus
shot-settings.png while the dialog is open (that is how the dialog above was
reviewed on a machine without a screen).
Verified: 36/36 UI checks, --selftest, ctest cst-app-selftest, make check rc=0,
and a screenshot of the dialog.
Version 0.8.10.