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Commits
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c2320f946b |
v0.9.0: the Qt front end as an Android APK, images in the transcript
Two strands land together: the window draws pictures now, and the whole front end builds, installs and runs on the phone with the engine linked in-process. Images (the "make a picture actually show up" part) - Engine, additively: cst_agent_hooks_t.on_tool_images(call, list, n, ud) fires when a call left attachments behind, and cst_agent_pending_rel() / cst_agent_pending_is_image() read that list without the app touching the store. tests/test_attach.c::test_agent_pending pins the three cases (an image, a stored name that passes cst_attach_rel_ok, out-of-range NULL). - App: image://cstattach/<stored name> (app/src/ui/SessionImages.cpp) serves only the current session's attachment directory, checked with cst_attach_rel_ok, decodes down to the requested sourceSize and never upscales, and holds a mutex because requestImage() runs on the render thread while the directory can change underneath it. AgentCore gained attachmentDir(), pendingImages(), the toolImages()/promptImages() signals and hookToolImages(); history() gives replayed rows their images too. - QML: ImageStrip.qml (a thumb strip, <=150 px tall, shaped by the picture, tooltip with name/size/origin, the file's name when it went missing), wired into MessageCard and ToolCard. Qt 6's ListModel cannot hold a list-valued role (append() reads back undefined, setProperty drops it), so a row carries one image per line as <stored>|<name>|<origin>|<w>x<h> and ImageStrip decodes that. Android (the engine is already in the APK; this is the front end) - app/src/main.cpp: on Android the workspace, config, tmp and HOME go under the app's own data directory before the engine opens anything, because QDir::currentPath() is "/" there and /tmp is not writable. - app/android/: the manifest (QtApplication/QtActivity, INTERNET and POST_NOTIFICATIONS, adjustResize, no storage permission -- the picker will be the system one), strings, a vector icon; minSdk 24 and targetSdk 35 come from app/CMakeLists.txt through QT_ANDROID_MIN/TARGET_SDK_VERSION. - app/src/platform/android/AndroidTools.cpp: the Android file behind PlatformInit(), owner "app:android" (notification, clipboard, share sheet, file picker are stubs for now, so the tool list does not lie about them). - app/tools/selftest.c decides its scratch workspace with os_temp_dir(), so the C smoke test runs on the device too. - scripts/build_apk_android.sh: sources to installed APK in one command (environment checks, qt-cmake configure, --target apk, adb install), and the host-side plumbing the NixOS + qt.io combination needs -- the NDK sysroot include dirs for Qt's FindGLESv2/FindEGL (they only look under <sysroot>/include), -L$PREFIX/lib on the shared/module link lines as well as the executables', the Android debug keystore created on first use with QT_ANDROID_SIGN_APK + QT_ANDROID_KEYSTORE_* (androiddeployqt copies the unsigned gradle output and signs it itself), and the #!/bin/bash shebang of the build-tools wrappers, which NixOS does not have. - scripts/gradle-android-init.gradle (installed into ~/.gradle/init.d/): the release lint task is switched off -- lintVitalAnalyzeRelease resolves its own tool jars straight from dl.google.com, bypassing every repository the build configures, and fails the build after all the real work is done. - Icons: app/icons/*.svg (Breeze's 24@3x files, the 19 names the window asks for) are compiled in as :/cst-icons and ThemeIcons.cpp falls back to them when the platform has no icon theme. On the phone the Qt theme lookup found nothing and the QML glyph fallback was an empty box in the phone's fonts. - docs/android.md: "The APK (Qt front end)" -- the SDK assembled without sdkmanager, the host Qt's missing libraries on NixOS, the Gradle mirrors, lint, signing -- and a Status that says what runs where. app/README.md gains the images and APK lines, and stops claiming Android platform tools that are still stubs. Verified: engine `make check` green; desktop `cst-app-selftest: OK` and --uitest all checks pass; phone (NX789J, Android 16, arm64-v8a) -- the APK installs, starts on the workspace under /data/user/0/xyz.whcself.cstagent/ files/, a turn reaches a configured provider over HTTPS from inside the ART process and renders the reply, rotation keeps the session and docks the sidebar, and the toolbar/card icons draw. Version 0.9.0. mode = coding |
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3fd039cb51 |
v0.8.14: icons from the desktop's theme (Breeze), readable text, composer frame
The window drew its icons with unicode glyphs -- a clip emoji for attach, a
gear, a hamburger, a chevron, a multiplication sign for delete. Those render
in whichever font happens to cover them (colour emoji in a grey toolbar) and
are a box on a machine without that glyph. They now come from the icon theme,
the way every other desktop app gets them.
Icons
- app/src/ui/ThemeIcons.{h,cpp}: a QQuickImageProvider for
image://csttheme/<name>?color=%23rrggbb -- QIcon::fromTheme() in the
desktop's theme (whatever the platform theme set, else breeze-dark, breeze,
hicolor), tinted with QPainter's SourceIn and rasterised at the requested
size and the screen's device pixel ratio. Qt only builds its theme search
paths from XDG once a theme name is set, so the provider fills them itself
(GenericDataLocation/icons, ~/.icons and, on NixOS,
/run/current-system/sw/share/icons, for a shell started outside the desktop
session). An unknown name yields a null image, which QML reports as
Image.Error.
- app/qml/ThemeIcon.qml: the one component that asks for an icon. Every use
still names the old character as `glyph:`, so a host with no icon theme
degrades to exactly what the window looked like before instead of going
blank. installThemeIcons() is called by main() and by --uitest, so the test
loads the same icons the app does.
- Replaced: nav (application-menu), settings (settings-configure), attach
(mail-attachment), copy (edit-copy), session delete (edit-delete), new
session (list-add), expand/collapse (arrow-right/arrow-down), jump to the end
(go-down), the plan checklist (task-complete/box). A tool card also shows
what kind of tool ran -- Theme.toolIcon(): pencil for patch/write, text page
for read, folder for list/glob, magnifier for grep, braces for a shell,
globe for web, list for a plan. Toolbar icons are 22 px (Breeze's toolbar
size), card and row icons 14-16 px.
Colours (the "some text is unreadable" part)
- textFaint #6d757b -> #8d959c: ~3.4:1 -> ~5:1 on the card fill. It carries
hints, provider URLs, session metadata and placeholders, so it is text, not
decoration.
- A selected provider row and the open session row write on the accent fill;
they now use accentText / accentTextDim / okOnAccent instead of faint grey
and green on blue (named "accentText", not "onAccent": QML reads any `onFoo`
property as a signal handler and refuses the assignment).
- The filled buttons (Send, Use this) take their ink from Theme.accentInk.
Composer
- The frame is one Theme.pad around its column on every side (anchors.fill,
implicitHeight + 2*pad). With the top margin alone the last row -- the clip
and Send -- hung over the lower border, which is what put the clip on the
frame instead of inside it.
app/README.md gains an "Icons, colors" section (the provider, why the theme
search paths are filled by hand, the qtsvg requirement for rasterising Breeze,
the tool map, and the contrast rules).
Verified: --uitest 52/52, --selftest OK, and the 0.8.14 window relaunched in
the Plasma session (no QML warnings).
Version 0.8.14.
mode = coding
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8694afca94 |
v0.8.13: tool cards paired by call id, markdown rendered while it streams
Two things the window got wrong once a real turn ran through it, plus the switch that was invisible on a dark theme. Tool cards (app/src/core/AgentCore.*, app/qml/Main.qml, ToolCard.qml): - A turn that called the same tool twice left the first card on "running" forever and gave its result to the second card: both were paired by name. cst_agent_hooks_t hands the call (ctl_tool_call_t) to every callback, so the id travels with the signals now (toolEvent(phase, id, name, detail), toolResult(id, name, exitCode, output)) and findTool() matches on it, in the same way AgentCore::history() fills it from tool_call_id / tool_calls_json for a replayed session. Only a call without an id -- an old text-protocol session -- still falls back to the name. - Nothing may keep spinning after a turn: closeAllRows() runs when the turn ends and settles every open row; a call that never came back shows "no result" (state "unfinished") and no longer claims an exit code. Streaming text (app/qml/Main.qml, ChatView.qml): - The answer was plain text while it streamed and turned into markdown only when the turn ended. A 120 ms timer now re-renders the open answer with the engine's own renderer (AgentCore::renderMarkdown -> cst_web_md_html), so a list, a table or a code fence fills in formatted as it arrives. A row keeps its own "html" field; a replayed session renders once, where its rows are built. QML details: - the Plan mode Switch got a drawn indicator: the Basic style's pill is a dark pill with a dark knob on this theme, which made the control look disabled. - Every engine signal handler is a plain window function now (engineToolEvent, engineToolResult, engineTurnFinished, engineAssistant, ...), which is also what lets --uitest drive the exact path; rowJson(i) returns a transcript row as JSON for it (an object would not survive QMetaObject::invokeMethod). Tests: 6 more checks -- a call opens a card, two calls of one tool are two cards, the result lands on the card of its own call, the other card is untouched, the turn end settles an open call, a delta opens a streaming answer and markdown is rendered while it still streams. 52/52 pass, --selftest, ctest cst-app-selftest. Version 0.8.13. |
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f5d340bd2a |
v0.8.9: sessions in the Qt front end, transcript replay, UI test helpers
A conversation is now something the window can pick. The sidebar lists the
workspace's stored sessions and switching replays one into the view.
Sessions (app/src/core/AgentCore.*, app/qml/SessionRow.qml, Sidebar.qml):
- AgentCore::open() resolves the workspace's current session through
cst_agent_store_resolve_default() before the engine starts. Without it the
engine opened session.jsonl in the process's working directory, next to a
session list that stayed empty.
- sessionId property; sessions() (id, title, firstUser, messages, mtime in ms,
current); newSession(), switchSession(), deleteSession() (moves the engine
off a session it has open first), renameSession(); sessionChanged and
sessionListChanged signals. No mutation runs during a turn.
- history() turns the open session back into the rows the live signals build
(kind/role/text/name/state/detail/output/exitCode/complete): system prompt
skipped, notes and attachments shown, assistant reasoning as a think row,
tool_calls_json as one card per call, and each result paired with its call
the way findTool() pairs the live stream. A call with no result keeps state
"unfinished" ("no result"), so a replay never shows a spinner that cannot
stop. Main.qml replays on sessionChanged.
- SessionRow.qml is a file of its own: as an inline component it would not see
the Repeater's modelData. Session controls are disabled while a turn runs.
Tests (app/src/ui/UiTest.cpp, app/src/main.cpp):
- the fixture session is written through the store's own API (a tool call with
its result), then the checks click its row, assert the five replayed rows and
the paired result, start two new sessions (the view empties), delete one by
its button (the open one stays), and switch back. 28 checks in total.
- item() falls back to the visual tree: delegates a model owns are not always
in the window's QObject tree, which is why the rows were invisible to
findChild even though they were on screen.
- --uitest drives a scratch workspace unless --workspace is given; it creates
and deletes sessions. CST_APP_SHOT=file saves the window as a PNG when the
run ends and CST_APP_DUMP=1 prints the session rows seen; both are how the
layout gets looked at on a machine without a screen.
QML: ThinkBlock's click target is a TapHandler on its row (a MouseArea anchored
inside a layout is undefined behavior and Qt said so).
Verified: 28/28 UI checks, --selftest, ctest cst-app-selftest, make check rc=0,
and a screenshot of a replayed session (cards, tool card with its result, the
think block, the sidebar list).
Version 0.8.9.
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da812cc7e8 |
v0.8.8: Qt front end redesign, responsive shell, UI input tests
The window is no longer one file pretending to be a chat box. The transcript, the run panel, the composer and the two consent dialogs are their own QML components over one Theme singleton, and the shell around them adapts to the screen: docked and scrollable on a desktop, a slide-out drawer on a phone. QML (app/qml/, new except Main.qml): - Theme.qml: single QML singleton, dark Breeze-flavoured tokens (surface, border, accent, text/textDim/textFaint, radius, pad, gap, sizes, monospace); diffLineColor() for unified-diff rows, compactBreakpoint 880, touchTarget 34, segmentHeight 30, headerHeight 42. - ChatView.qml: a row-type dispatcher over the transcript model (message, thought, tool, note), follow-the-tail scrolling with a "jump to latest" button once the user scrolls up, and an empty state that says where the agent runs and what it can do. - MessageCard.qml, ThinkBlock.qml, NoteLine.qml, ToolCard.qml (status pill, arguments, collapsible output, 500-line cut, diff colouring, spinner while the call runs), TodoPanel.qml. - Sidebar.qml: workspace/provider/status, mode and approval segmented rows, plan switch, the engine's todo list, version footer; scrolls, so a short window still reaches every control. - Composer.qml: auto-growing field, Enter sends / Shift+Enter newlines, red Stop while a turn runs, autocorrect hints off, finger-sized targets. - ConsentDialog.qml (Deny / Once / Always -> CST_PERM_*) and AskDialog.qml (the model's options become buttons, free text stays possible). - Main.qml: shell with header, draggable sidebar splitter (hover feedback, 200-560 px, double-click resets), transcript, composer, the two dialogs, Esc to cancel and Ctrl+L to clear. Under 880 px the sidebar becomes a drawer with a scrim instead of squeezing the chat away. AgentCore / main.cpp: - provider, model, approval and planMode are properties now; approval and plan mode write back into the engine's config, and renderMarkdown() calls cst_web_md_html(), so a table or a code fence looks like the WebUI's. - the todo hook writes m_todo on the GUI thread (it was written from the worker thread before: a data race on a QString member). - --size WxH for the window (the layout tests drive it), and the Basic style is chosen by default: the Breeze Quick style registers its types with relative URLs, which floods the log and breaks the composer. UI tests (app/src/ui/): - --uitest drives the real window with synthesized input and exits with the number of failures: 15 checks over docking/drawer transitions, mouse clicks and touch taps reaching the engine's mode, the plan switch, the composer arming the send button, and a 460x900 -> 1200x820 resize round trip. - every control the tests touch carries an objectName; the sidebar's implicitHeight binding loop is gone. Tests: cst-app-selftest and --uitest pass in the standalone app build, ctest cst-app-selftest passes in the repo build (38/38 on the host). Version 0.8.8. |