Tools - Table-driven tool registry with permission classes and default/minimal profiles; new tools: edit_file, list_dir, glob, grep, delete_file, move_file, todo_write, web_fetch, ask_user (plus read_file paging). - Built-in Myers diff; write tools return unified diffs. - Persistent permission rules (.agent/permissions.json), per-turn undo snapshots (.agent/undo), AGENTS.md project notes, auto-compact at 80% of the model context, cancellable run_shell with process-group kill. TUI - Table-driven slash commands: /provider /key /effort /status /tools /permissions /yolo /undo /retry /diff /export /copy /rename /delete /init /max-steps /todo, with / and @ completion. - Permission modal with diff and prefix rules, ask_user modal, todo panel, header with model/effort/context, bracketed paste, line editing, wide-char cursor, NO_COLOR and ASCII fallback; Esc never quits. Startup and configuration - API keys are entered in the TUI (hidden) and saved per provider in <config>/credentials (0600); env variables are only a fallback. - Last provider, per-provider model and reasoning effort are remembered in <config>/settings.json; --effort/-e and /effort send reasoning_effort (low|medium|high|max) to models that accept it. - DeepSeek preset uses deepseek-flash / deepseek-v4-pro. - Session flags --new/--continue/--resume/--list-sessions, --yolo, --confirm. Compatibility and tests - ncurses detection, macOS/Homebrew support, make install, XDG config dir, POSIX cleanups; Gitea CI (gcc/clang/asan/musl/macOS). - Unit tests for diff, fs tools, registry, undo/perms and config; e2e fixtures multi_file_refactor and ask_or_todo; vendored cJSON.
Snake Game
A classic terminal-based Snake game written in C++17.
Features
- Smooth snake movement using POSIX terminal I/O
- WASD or Arrow keys for movement
- Food spawning and snake growth
- Wall and self-collision detection
- Score tracking
- Pause functionality (P key)
- Clean terminal rendering
Build
make
This compiles snake.cpp with optimization level O2 and C++17 standard.
Run
./snake
Controls
| Key | Action |
|---|---|
| W / ↑ | Move Up |
| S / ↓ | Move Down |
| A / ← | Move Left |
| D / → | Move Right |
| P | Pause/Resume |
| Q | Quit |
Game Rules
- Eat the
*food to grow and score points (+10 per food) - Avoid hitting the walls
# - Avoid colliding with your own body
o - The snake moves continuously
Requirements
- GCC/G++ with C++17 support
- POSIX-compliant system (Linux, macOS)
- Terminal with ANSI escape support