A phone's back key did not close the settings dialog. A window-level QML Shortcut never sees the key while a modal popup is up, and a desktop run says so plainly: with the dialog open, Back left backLayer() at "settings", while invokeMethod(win, "stepBack") closed it on the spot and Escape -- the popup's own CloseOnEscape -- closed it too. So the key reaches the popup and never reaches the shortcut map, which is why the drawer (no popup) closed fine and hid the problem on a phone. A Keys handler on the window's root item is no help either: nothing reached it, the focused TextField keeps the key. So the key is read in C++, on the application object but only for this window's events -- a filter installed on the window itself was never called once, while the same key closed the drawer through the shortcut, hence the application object. With a layer open, the window's own backLayer() names it and stepBack() closes it, press and release both taken; with nothing open the key is passed on untouched, which is what leaves the window on a phone and does nothing on a desktop. Main.qml keeps only those two functions: the Shortcut and backHasLayer are gone, --uitest installs the same handler main() does, and the back checks now drive the code the phone runs instead of a shortcut only the test had. The last check asks the phone's own question and can end the run without the closing line -- the activity leaving takes the process with it, and every line is flushed as it is written. Desktop: 106 ok, 0 FAIL. Phone: 104 ok, 0 FAIL (two clipboard checks are skipped on Android), and "after the last back: window visible 0".
246 lines
11 KiB
CMake
246 lines
11 KiB
CMake
cmake_minimum_required(VERSION 3.16)
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project(cst-agent-app LANGUAGES C CXX VERSION 0.1.0)
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# The Qt front end (app/) embeds the C engine in-process: it links libcstcore
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# and never opens a port. Two targets:
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#
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# cst-app-selftest pure C smoke test of the embedding path (no Qt), so the
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# C side is still guarded on machines without Qt Quick
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# cst-agent-app the GUI (Qt 6 Quick + QML), built when the Qt modules
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# are there
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#
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# Standalone build (builds the engine from ../ too):
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# cmake -S app -B build-app -DCMAKE_BUILD_TYPE=Debug && cmake --build build-app -j
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# Inside the repo build (the parent defines the cstcore target, shared with the CLI):
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# cmake -B build -DCST_BUILD_APP=ON && cmake --build build --target cst-agent-app
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#
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# Desktop install (the window, its launcher entry and the icon; the CLI has
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# its own installer) -- default.nix installs exactly this component:
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# cmake --install build --component app --prefix ~/.local
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#
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# Extra QML import paths, e.g. a Kirigami installed away from the Qt prefix:
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# -DCST_APP_QML_IMPORT=... (added to QML2_IMPORT_PATH / the app's runtime)
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option(CST_APP_GUI "build the Qt GUI (needs Qt6 Quick, Qml, QuickControls2)" ON)
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option(CST_APP_SELFTEST "build the C embedding smoke test" ON)
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# --- the engine ----------------------------------------------------------
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# Used as a subproject (../CMakeLists.txt already defined cstcore, engine
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# compiled once for CLI and app) or built here from the sources next door.
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if(NOT TARGET cstcore)
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set(CST_APP_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/..")
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include_directories("${CST_APP_ROOT}/include" "${CST_APP_ROOT}/vendor/cjson")
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file(GLOB CST_APP_CORE_SRC
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"${CST_APP_ROOT}/src/*.c"
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"${CST_APP_ROOT}/src/tools/*.c"
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"${CST_APP_ROOT}/vendor/cjson/cJSON.c")
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list(REMOVE_ITEM CST_APP_CORE_SRC
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"${CST_APP_ROOT}/src/main.c"
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"${CST_APP_ROOT}/src/tui.c"
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"${CST_APP_ROOT}/src/tui_stub.c"
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"${CST_APP_ROOT}/src/textsel.c")
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# The HTTP front end is not part of an in-process app: no server, no port.
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list(REMOVE_ITEM CST_APP_CORE_SRC
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"${CST_APP_ROOT}/src/net.c"
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"${CST_APP_ROOT}/src/http_srv.c"
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"${CST_APP_ROOT}/src/webui.c")
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# web_md.c stays in: the window renders markdown with it (AgentCore::
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# renderMarkdown) and the md_to_html tool needs it. Only the HTTP server
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# is left out.
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if(EXISTS "${CST_APP_ROOT}/.gen/models_builtin.inc")
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include_directories("${CST_APP_ROOT}/.gen")
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endif()
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add_library(cstcore STATIC ${CST_APP_CORE_SRC})
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target_compile_definitions(cstcore PRIVATE CST_NO_WEBUI=1)
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find_package(CURL REQUIRED)
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find_package(Threads REQUIRED)
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target_link_libraries(cstcore PUBLIC ${CURL_LIBRARIES} Threads::Threads m)
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message(STATUS "app: building the engine from ${CST_APP_ROOT}")
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else()
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message(STATUS "app: linking the cstcore target of the parent build")
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endif()
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# --- the C smoke test ----------------------------------------------------
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if(CST_APP_SELFTEST)
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add_executable(cst-app-selftest tools/selftest.c)
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target_link_libraries(cst-app-selftest PRIVATE cstcore)
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enable_testing()
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add_test(NAME cst-app-selftest COMMAND cst-app-selftest)
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endif()
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# --- the GUI -------------------------------------------------------------
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if(CST_APP_GUI)
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# Android's platform file talks to the platform through QtAndroidPrivate
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# (the POST_NOTIFICATIONS probe), whose include path comes with CorePrivate.
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if(ANDROID)
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find_package(Qt6 6.4 COMPONENTS Core Gui Qml Quick QuickControls2 Test
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CorePrivate QUIET)
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else()
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find_package(Qt6 6.4 COMPONENTS Core Gui Qml Quick QuickControls2 Test QUIET)
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endif()
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if(NOT Qt6_FOUND)
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message(WARNING
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"app: Qt 6 Quick/Qml not found, skipping cst-agent-app "
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"(the C selftest still builds; install e.g. qt6.qtdeclarative / "
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"qt6.qtquickcontrols2 and reconfigure)")
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else()
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qt_standard_project_setup()
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# Qt 6.5+ policies: keep the module resource at :/qt/qml/<URI>/ (what
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# main.cpp loads) and let CMake generate the qmldir of qml/ for us.
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qt_policy(SET QTP0001 NEW)
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qt_policy(SET QTP0004 NEW)
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# The front end's platform tools: one file per platform, the same split
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# core/ToolProvider.cpp makes. Android brings its own (JNI, owner
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# "app:android"); the other platforms still use the Linux file, whose
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# registration entry point is simply not called there.
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if(ANDROID)
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set(CST_APP_PLATFORM_SRC src/platform/android/AndroidTools.cpp)
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else()
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set(CST_APP_PLATFORM_SRC src/platform/linux/NotifyTool.cpp)
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endif()
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qt_add_executable(cst-agent-app
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src/main.cpp
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src/core/AgentCore.cpp
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src/core/ToolProvider.cpp
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src/core/PdfTools.cpp
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src/ui/UiTest.cpp
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src/ui/ThemeIcons.cpp
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src/ui/SessionImages.cpp
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src/ui/BackKey.cpp
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${CST_APP_PLATFORM_SRC})
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target_include_directories(cst-agent-app PRIVATE
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src "${CMAKE_CURRENT_SOURCE_DIR}/../include")
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target_compile_definitions(cst-agent-app PRIVATE CST_APP_VERSION="${PROJECT_VERSION}")
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if(CST_APP_QML_IMPORT)
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target_compile_definitions(cst-agent-app PRIVATE
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CST_APP_QML_IMPORT="${CST_APP_QML_IMPORT}")
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endif()
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target_link_libraries(cst-agent-app PRIVATE
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Qt6::Core Qt6::Gui Qt6::Qml Qt6::Quick Qt6::QuickControls2 Qt6::Test cstcore)
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if(ANDROID)
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# app/src/platform/android/AndroidTools.cpp talks to the platform
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# through QtAndroidPrivate (permissions) -- a private header, hence the
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# private module for its include path.
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target_link_libraries(cst-agent-app PRIVATE Qt6::CorePrivate)
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endif()
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if(WIN32)
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set_target_properties(cst-agent-app PROPERTIES WIN32_EXECUTABLE TRUE)
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endif()
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# A desktop install. The icon goes where the theme layout says, so the
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# entry's Icon= name finds it, and the entry's file name is the app_id Qt
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# sets (QGuiApplication::applicationName) -- rename one and the launcher
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# loses the icon. All of it in the "app" component: the CLI keeps coming
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# from scripts/bootstrap_linux.sh, and two `cst-agent` in PATH is how a
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# version nobody meant to run gets run.
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if(NOT ANDROID)
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include(GNUInstallDirs)
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install(TARGETS cst-agent-app
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT app)
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install(FILES linux/cst-agent-app.desktop
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DESTINATION ${CMAKE_INSTALL_DATADIR}/applications COMPONENT app)
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install(FILES linux/cst-agent-app.svg
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DESTINATION ${CMAKE_INSTALL_DATADIR}/icons/hicolor/scalable/apps
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COMPONENT app)
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endif()
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# --- Android (APK) -----------------------------------------------------
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# The engine is compiled in (top-level CMakeLists: -DCST_BUILD_TUI=OFF,
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# -DCST_BUILD_WEBUI=OFF, so src/webui_stub.c stands in for the server and
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# nothing listens on a port). The manifest, icons and strings live in
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# app/android/, which androiddeployqt copies next to its own gradle
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# project. minSdk 24 is the engine's own API_LEVEL (scripts/
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# build_third_party_android.sh builds curl/mbedTLS for android-24).
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if(ANDROID)
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file(STRINGS "${CMAKE_CURRENT_SOURCE_DIR}/../include/cst_version.h"
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_cst_ver_lines REGEX "#define CST_VERSION_(MAJOR|MINOR|PATCH) ")
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foreach(_line ${_cst_ver_lines})
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if(_line MATCHES "CST_VERSION_MAJOR ([0-9]+)")
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set(_cst_vmaj "${CMAKE_MATCH_1}")
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elseif(_line MATCHES "CST_VERSION_MINOR ([0-9]+)")
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set(_cst_vmin "${CMAKE_MATCH_1}")
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elseif(_line MATCHES "CST_VERSION_PATCH ([0-9]+)")
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set(_cst_vpat "${CMAKE_MATCH_1}")
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endif()
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endforeach()
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set_target_properties(cst-agent-app PROPERTIES
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QT_ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android"
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QT_ANDROID_MIN_SDK_VERSION 24
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QT_ANDROID_TARGET_SDK_VERSION 35
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QT_ANDROID_VERSION_NAME "${_cst_vmaj}.${_cst_vmin}.${_cst_vpat}"
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QT_ANDROID_VERSION_CODE 1
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QT_ANDROID_ABIS "${ANDROID_ABI}")
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message(STATUS "app: Android package "
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"${_cst_vmaj}.${_cst_vmin}.${_cst_vpat}, ABI ${ANDROID_ABI}, "
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"minSdk 24, targetSdk 35")
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# Signing: androiddeployqt signs the APK itself and refuses a signed
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# gradle output ("Could not copy unsigned APK"), so the keystore goes
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# here, not into gradle. The path, alias and passwords arrive through
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# the QT_ANDROID_KEYSTORE_* environment variables;
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# scripts/build_apk_android.sh points them at the standard Android debug
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# key it creates on first use, and CST_ANDROID_KEYSTORE overrides it.
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if(DEFINED ENV{QT_ANDROID_KEYSTORE_PATH} AND NOT "$ENV{QT_ANDROID_KEYSTORE_PATH}" STREQUAL "")
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set(QT_ANDROID_SIGN_APK TRUE)
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message(STATUS "app: signing the APK with "
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"$ENV{QT_ANDROID_KEYSTORE_PATH} ($ENV{QT_ANDROID_KEYSTORE_ALIAS})")
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else()
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message(STATUS "app: QT_ANDROID_KEYSTORE_PATH unset -- the APK stays "
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"unsigned and 'adb install' will refuse it (INSTALL_PARSE_FAILED_NO_CERTIFICATES)")
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endif()
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endif()
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# Theme is read by every component, so it is a QML singleton (one instance,
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# no object needed in the tree).
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set_source_files_properties(qml/Theme.qml PROPERTIES QT_QML_SINGLETON_TYPE TRUE)
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# Keep the module flat in the resource tree (:qt/qml/CstAgent/Main.qml).
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# Sources live in qml/, but a module whose files sit in a subdirectory of
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# the URI makes Qt register the types with relative URLs ("qmlRegisterType
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# requires absolute URLs" on every start).
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foreach(_qml Main ChatView Sidebar SessionRow MessageCard ToolCard ThinkBlock
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NoteLine TodoPanel Composer ConsentDialog AskDialog SettingsDialog
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ThemeIcon Theme ImageStrip)
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set_source_files_properties(qml/${_qml}.qml PROPERTIES QT_RESOURCE_ALIAS ${_qml}.qml)
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endforeach()
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qt_add_qml_module(cst-agent-app
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URI CstAgent
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VERSION 1.0
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QML_FILES
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qml/Main.qml
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qml/ChatView.qml
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qml/Sidebar.qml
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qml/SessionRow.qml
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qml/MessageCard.qml
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qml/ToolCard.qml
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qml/ThinkBlock.qml
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qml/NoteLine.qml
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qml/TodoPanel.qml
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qml/Composer.qml
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qml/ConsentDialog.qml
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qml/AskDialog.qml
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qml/SettingsDialog.qml
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qml/ThemeIcon.qml
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qml/ImageStrip.qml
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qml/Theme.qml)
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# The icons the window asks for, compiled in (app/icons, Breeze's scalable
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# names copied at 24@3x). The desktop finds them in the platform's icon
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# theme and only falls back to these (ThemeIcons.cpp); a machine without
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# any theme -- Android -- has nothing else, and before this the QML glyph
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# fallback was all that showed, which the phone's fonts cannot render.
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set(CST_APP_ICONS
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go-down mail-attachment application-menu settings-configure edit-copy
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edit-delete arrow-down arrow-right list-add task-complete box
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document-edit text-x-generic folder-open edit-find code-context
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internet-services format-list-unordered help-hint)
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set(_cst_icon_files "")
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foreach(_icon ${CST_APP_ICONS})
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list(APPEND _cst_icon_files "${CMAKE_CURRENT_SOURCE_DIR}/icons/${_icon}.svg")
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endforeach()
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qt_add_resources(cst-agent-app "cst_icons"
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PREFIX "/cst-icons"
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BASE "${CMAKE_CURRENT_SOURCE_DIR}/icons"
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FILES ${_cst_icon_files})
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endif()
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endif()
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