Files
Hermit/app
WHC 8694afca94 v0.8.13: tool cards paired by call id, markdown rendered while it streams
Two things the window got wrong once a real turn ran through it, plus the
switch that was invisible on a dark theme.

Tool cards (app/src/core/AgentCore.*, app/qml/Main.qml, ToolCard.qml):
- A turn that called the same tool twice left the first card on "running"
  forever and gave its result to the second card: both were paired by name.
  cst_agent_hooks_t hands the call (ctl_tool_call_t) to every callback, so the
  id travels with the signals now (toolEvent(phase, id, name, detail),
  toolResult(id, name, exitCode, output)) and findTool() matches on it, in the
  same way AgentCore::history() fills it from tool_call_id / tool_calls_json
  for a replayed session. Only a call without an id -- an old text-protocol
  session -- still falls back to the name.
- Nothing may keep spinning after a turn: closeAllRows() runs when the turn
  ends and settles every open row; a call that never came back shows "no
  result" (state "unfinished") and no longer claims an exit code.

Streaming text (app/qml/Main.qml, ChatView.qml):
- The answer was plain text while it streamed and turned into markdown only
  when the turn ended. A 120 ms timer now re-renders the open answer with the
  engine's own renderer (AgentCore::renderMarkdown -> cst_web_md_html), so a
  list, a table or a code fence fills in formatted as it arrives. A row keeps
  its own "html" field; a replayed session renders once, where its rows are
  built.

QML details:
- the Plan mode Switch got a drawn indicator: the Basic style's pill is a dark
  pill with a dark knob on this theme, which made the control look disabled.
- Every engine signal handler is a plain window function now
  (engineToolEvent, engineToolResult, engineTurnFinished, engineAssistant,
  ...), which is also what lets --uitest drive the exact path; rowJson(i)
  returns a transcript row as JSON for it (an object would not survive
  QMetaObject::invokeMethod).

Tests: 6 more checks -- a call opens a card, two calls of one tool are two
cards, the result lands on the card of its own call, the other card is
untouched, the turn end settles an open call, a delta opens a streaming answer
and markdown is rendered while it still streams. 52/52 pass, --selftest,
ctest cst-app-selftest.

Version 0.8.13.
2026-10-11 12:44:20 +08:00
..

app/ — the Qt front end

CST-agent's GUI: Qt 6 + QML + the C engine, in one process. No HTTP server, no port, no token, no second process — the app creates a cst_agent_t directly and drives it through cst_agent.h.

app/                         the GUI
  src/main.cpp               entry point, --workspace / --selftest
  src/core/AgentCore.*       QObject around cst_agent_t: turns, hooks, consent
  src/core/ToolProvider.h    how the front end hands tools to the engine
  src/platform/<os>/         platform tools the app implements itself
  qml/Main.qml               the window (chat, tool runs, consent dialog)
  tools/selftest.c           C smoke test of the embedding path (no Qt)

Build

# engine + GUI + C smoke test
cmake -S app -B build-app -DCMAKE_BUILD_TYPE=Debug
cmake --build build-app -j
QT_QPA_PLATFORM=offscreen ctest --test-dir build-app   # cst-app-selftest

# the app alone
./build-app/cst-agent-app --workspace ~/notes
./build-app/cst-agent-app --size 480x900    # the narrow (drawer) layout
./build-app/cst-agent-app --uitest          # drive the window, exit code = failures
./build-app/cst-agent-app --selftest        # same checks as the C test

The standalone build is the supported one: app/CMakeLists.txt uses the cstcore target when the parent project defines one, and otherwise builds the engine itself from ../src (TUI, main.c and the HTTP front end excluded). Wiring it into the repository's CMakeLists.txt as -DCST_APP=ON is on the list below.

Needs Qt 6.4+ with Quick / Qml / QuickControls2 (qt6.qtdeclarative, qt6.qtquickcontrols2 on Nix; the online installer's "Qt 6.x Desktop" on Windows/macOS). Without them the configure step warns and builds only the C smoke test — that is deliberate: the embedding path stays verifiable everywhere. Kirigami is not required yet; qml/Main.qml uses Qt Quick Controls and keeps the layout in Kirigami's shape (single column, cards, navigation drawer) so swapping in org.kde.kirigami later is a QML-only change. Point the app at a Kirigami outside the Qt prefix with -DCST_APP_QML_IMPORT=/path/to/qml.

Why in one process

The engine is a library, not a daemon: libcstcore.a (Makefile) / the cstcore target (CMake). The app owns one cst_agent_t per window, so there is no protocol to version, no socket to authenticate and no second process to babysit — and the CLI, TUI and WebUI keep working off the same source.

  • AgentCore::send() runs cst_agent_run_turn_ex() on a worker thread; the cst_agent_hooks_t callbacks turn into Qt signals (assistant deltas, tool events, tool results, todo, turn end).
  • Consent is a blocking hook: the worker waits on a QWaitCondition, the GUI answers, the turn goes on. CST_PERM_DENY / ONCE / ALWAYS_TOOL / ALWAYS_PREFIX map 1:1 onto the buttons, and ALWAYS_* still lands in .agent/permissions.json, so a desktop decision is visible to the TUI.
  • cancel() is cst_agent_request_cancel(); the turn unwinds as a normal result, not an exception.

Layout and input

One shell, three sizes (everything is styled from qml/Theme.qml):

  • Desktop: the sidebar is docked and its divider can be dragged (double click restores the auto width). Hover states, tooltips, selectable text and a wheel-scrolled transcript.
  • Narrow window (below Theme.compactBreakpoint, 880 px): the sidebar folds away, the header grows a ☰ button, and the settings slide in over the transcript with a scrim; the sidebar itself scrolls, because a phone window cannot show it all.
  • Touch: controls keep a Theme.touchTarget (34 px) hit area, buttons do not depend on hover, the composer asks the platform keyboard not to autocorrect (ImhNoPredictiveText), and Enter/Shift+Enter still behave.

--uitest checks this without a human: it loads the window, clicks with synthesized mouse events, taps with a synthesized touch device, types into the composer, drives the session list, then narrows the window to 460 px to assert the dock → drawer switch and opens/closes the drawer. One line per check, non-zero exit on failure:

QT_QPA_PLATFORM=offscreen ./build-app/cst-agent-app --uitest
# ok   wide window: sidebar docked
# ok   mouse click on "general" reaches the engine
# ok   touch tap on "coding" reaches the engine
# ...

Sessions

A GUI session is a file in the workspace's store (.agent/sessions/<id>.jsonl), the same one the CLI, the TUI and the WebUI use — AgentCore::open() resolves the workspace's current session before the engine starts, so nothing is written next to the process's working directory.

  • The sidebar lists the store (newest first): title or first prompt, message count, "3h ago"; the open one is highlighted. + new starts a session, × deletes one (the engine first moves off a session it has open, so it never sits on a file that is gone), and a click switches.
  • Switching replays the transcript: AgentCore::history() walks the stored messages and returns the same rows the live signals build — messages, thoughts, notes, and one card per tool call, with its result paired by name (a call with no result keeps state unfinished, so no spinner runs forever). A reopened session therefore renders like the turn that wrote it.
  • Session controls are disabled while a turn runs: switching would move the engine out from under it.

--uitest covers the flow end to end: writeFixtureSession() writes a small session through the store API (a tool call with its result), the checks click its row, assert the five replayed rows and the paired result, start two new sessions (the view empties), delete one by its × (the open one stays), and switch back.

--uitest uses a scratch workspace unless --workspace is given, since it creates and deletes sessions. On a machine without a screen, CST_APP_SHOT=shot.png makes the run save the window as a PNG when it is done; CST_APP_DUMP=1 prints how many session rows the visual tree holds.

Provider, model, key

The sidebar shows where the engine points (provider · model); the gear in the header opens the dialog that changes it.

  • The provider list is the engine's own preset table (cst_provider_count()), with each entry's base URL and where its key would come from: "key saved" (.agent-independent, <config>/cst-agent/credentials), "key from OPENAI_API_KEY", or "no key". A key itself is never sent to the QML side — the dialog only ever describes it.
  • "Use this" calls AgentCore::useProvider(), which runs cst_ps_switch_provider() / cst_ps_set_key() on the engine's live config: a pasted key is verified against the provider's /models before it is saved (offline it is kept unverified and the header says so), the model is remembered in settings.json, and the session is not touched. Model candidates come from the provider entry, the fetched cache (cst_ps_cached, no network) and the remembered pick; the label next to the field is cst_model_info ("200K · text only").
  • The dialog also reports the session's token use (cst_agent_usage).

--uitest checks it end to end: the presets are readable, an unknown provider is refused, the gear opens the panel, the provider rows exist, a model typed into the field reaches the engine when "Use this" is clicked, the note says so, and Close puts the dialog away. The run points XDG_CONFIG_HOME at its scratch directory, so settings and keys of the real user are never rewritten.

Attachments

The next prompt can carry files, and they arrive three ways:

  • 📎 in the composer opens a file picker (QtQuick.Dialogs).
  • Dropping files on the window — a DropArea covers it; while something is dragged over, the border turns accent and says "drop to attach".
  • Ctrl+V with an image on the clipboard. Text is left to the editor's own paste: the composer asks AgentCore::clipboardHasImage() first and only intercepts the keystroke when there is an image.

AgentCore::attachFile() / attachClipboard() call cst_agent_attach_file() / cst_agent_attach_bytes(): the engine validates the file, copies it next to the session (.agent/sessions/), and the next run_turn carries it — the window only shows what the engine's pending list says, one chip per file in the engine's own words ("note.txt (text/plain, 21 B)"), with "clear all" (cst_agent_pending_clear). A prompt consumes the list, so the chips go away with the turn. When the model cannot be shown images (cst_agent_sees_images() == 0), the composer says so and the engine sends them as text notes instead.

--uitest writes a file into its scratch workspace and checks the whole path: attachFile succeeds, the engine reports one pending attachment, a missing file is refused with a reason, the composer shows one chip, "clear all" empties the list, and — with an 8×8 image put on the clipboard — clipboardHasImage() and attachClipboard() behave.

Transcript, tool calls, streaming text

  • A tool call is a card of its own, and the call id is what pairs it with its result: the same tool may run twice in a turn, and pairing by name (what the window did before) hung the first card on "running" forever while the second one took its result. AgentCore::toolEvent() and toolResult() carry the id (ctl_tool_call_t.id), AgentCore::history() fills it from the session (tool_call_id, tool_calls_json), and only an id-less call from an old text-protocol session still falls back to the name.
  • Nothing may keep spinning after a turn: closeAllRows() settles every open row when the turn ends, and a call with no result becomes "no result" (unfinished) instead of a spinner that runs forever.
  • The answer is rendered while it streams: a 120 ms timer re-renders the open answer with the engine's own markdown renderer (cst_web_md_html, via AgentCore::renderMarkdown()), so a list or a code fence fills in formatted instead of turning into markdown when the turn is over. A replayed session renders once, when its rows are built.
  • Every signal handler is a plain function on the window (engineToolEvent, engineToolResult, engineTurnFinished, engineAssistant, ...) so --uitest can drive the same path: it opens two calls of one tool, delivers one result, and asserts that the result landed on its own card and that the turn end settled the other one. rowJson(i) exists for that (a row as JSON — an object would not survive QMetaObject::invokeMethod).

Tools the app provides

A tool implemented in the front end is registered with cst_tool_register() and the owner app:<name>, exactly like a plugin or MCP server would:

cst_tool_def_t def = {0};
def.name = "notification_send";
def.desc = "Send a system notification.";
def.perm = CST_TP_ASK;          /* class: drives the consent dialog */
def.perm_name = "notify";       /* policy: what the user is really granting */
def.platforms = ANDROID_ONLY;   /* NULL = everywhere */
def.available = probe;          /* 0 / -1 with a reason; cached */
def.run_ex = my_run;
def.ud = my_state;
def.owner = "app:android";
cst_tool_register(&def);
  • platforms + available decide whether the tool exists here: an Android-only tool never reaches the prompt or tools[] on Linux, and cst_tool_run() refuses it with the reason if a model asks anyway.
  • A front-end tool may take over the name of a built-in that cannot run on this host (the Android clipboard replacing the desktop xclip one); it may not shadow one that works.
  • cst_tool_unregister_owner("app:android") drops them again — do it when a platform service goes away, then cst_tool_meta_reload().
  • setenv("CST_PLATFORM", ...) overrides the detected host name (tests, a launcher that knows better).

Note run_ex runs on the worker thread while the turn is going: touch the GUI only through queued signals.

Platform notes

Platform How the engine gets built Platform tools
Linux cmake -S app -B build-app (libcurl via pkg-config) clipboard (shell helpers), notification (notify-send / D-Bus)
Windows Qt's MinGW kit, cmake -G Ninja -DCMAKE_PREFIX_PATH=<Qt>/lib/cmake; the engine needs libcurl for Windows (see docs/README-windows.md) notification via the WinRT/tray API, clipboard through the core's Win32 path
Android engine compiled with the NDK inside the APK (-DCST_TUI=0, CST_NO_WEBUI=1); the app talks to Android APIs through Qt (JNI) notification (Android), share sheet, clipboard, file picker
macOS Qt from the installer, libcurl from the system notification (osascript), clipboard (pbpaste/pbcopy)

Android's long-term shape: the core lives in the APK (no Termux needed), the platform tools are Kotlin/JNI behind the same cst_tool_register() contract. The build flag that keeps Unix helpers out of the picture is CST_PLATFORM=android (or the __ANDROID__ detection inside the engine).

Status

  • engine as a library (libcstcore.a / cstcore), in-process embed API
  • tool metadata: perm_name, platforms, available, shadowing rule
  • AgentCore (turns, cancel, consent, todo) and the C smoke test
  • QML shell: transcript cards, tool cards with diff coloring, thinking blocks, consent/ask dialogs, sidebar, responsive dock/drawer layout, --uitest for mouse, touch and small-screen checks
  • session list in the sidebar: new / switch / delete, transcript replay
  • settings dialog: provider, model, key (cst_ps_*), token counters
  • attachments: picker, drop on the window, Ctrl+V image paste
  • a real turn driven through the window (needs a provider key)
  • tool results that carry images (they are stored, not drawn yet)
  • Kirigami (Breeze look), tray, global shortcuts
  • Android APK (engine in-process, JNI platform tools)