The window drew its icons with unicode glyphs -- a clip emoji for attach, a
gear, a hamburger, a chevron, a multiplication sign for delete. Those render
in whichever font happens to cover them (colour emoji in a grey toolbar) and
are a box on a machine without that glyph. They now come from the icon theme,
the way every other desktop app gets them.
Icons
- app/src/ui/ThemeIcons.{h,cpp}: a QQuickImageProvider for
image://csttheme/<name>?color=%23rrggbb -- QIcon::fromTheme() in the
desktop's theme (whatever the platform theme set, else breeze-dark, breeze,
hicolor), tinted with QPainter's SourceIn and rasterised at the requested
size and the screen's device pixel ratio. Qt only builds its theme search
paths from XDG once a theme name is set, so the provider fills them itself
(GenericDataLocation/icons, ~/.icons and, on NixOS,
/run/current-system/sw/share/icons, for a shell started outside the desktop
session). An unknown name yields a null image, which QML reports as
Image.Error.
- app/qml/ThemeIcon.qml: the one component that asks for an icon. Every use
still names the old character as `glyph:`, so a host with no icon theme
degrades to exactly what the window looked like before instead of going
blank. installThemeIcons() is called by main() and by --uitest, so the test
loads the same icons the app does.
- Replaced: nav (application-menu), settings (settings-configure), attach
(mail-attachment), copy (edit-copy), session delete (edit-delete), new
session (list-add), expand/collapse (arrow-right/arrow-down), jump to the end
(go-down), the plan checklist (task-complete/box). A tool card also shows
what kind of tool ran -- Theme.toolIcon(): pencil for patch/write, text page
for read, folder for list/glob, magnifier for grep, braces for a shell,
globe for web, list for a plan. Toolbar icons are 22 px (Breeze's toolbar
size), card and row icons 14-16 px.
Colours (the "some text is unreadable" part)
- textFaint #6d757b -> #8d959c: ~3.4:1 -> ~5:1 on the card fill. It carries
hints, provider URLs, session metadata and placeholders, so it is text, not
decoration.
- A selected provider row and the open session row write on the accent fill;
they now use accentText / accentTextDim / okOnAccent instead of faint grey
and green on blue (named "accentText", not "onAccent": QML reads any `onFoo`
property as a signal handler and refuses the assignment).
- The filled buttons (Send, Use this) take their ink from Theme.accentInk.
Composer
- The frame is one Theme.pad around its column on every side (anchors.fill,
implicitHeight + 2*pad). With the top margin alone the last row -- the clip
and Send -- hung over the lower border, which is what put the clip on the
frame instead of inside it.
app/README.md gains an "Icons, colors" section (the provider, why the theme
search paths are filled by hand, the qtsvg requirement for rasterising Breeze,
the tool map, and the contrast rules).
Verified: --uitest 52/52, --selftest OK, and the 0.8.14 window relaunched in
the Plasma session (no QML warnings).
Version 0.8.14.
mode = coding
51 lines
1.6 KiB
QML
51 lines
1.6 KiB
QML
import QtQuick
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// One icon, from the desktop's icon theme (image://csttheme/, see
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// app/src/ui/ThemeIcons.cpp), tinted with a color of the window's own.
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//
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// `glyph` is the last resort: a machine with no icon theme at all gets the
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// unicode character the app used before, rather than an empty hole. Every
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// place that shows an icon names its glyph, so nothing can go blank.
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Item {
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id: root
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property string name: ""
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property string glyph: ""
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property color color: Theme.textDim
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property int size: 16
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implicitWidth: size
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implicitHeight: size
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/* "#rrggbb": a color typed to a string in QML carries alpha and a
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* leading '#', which the provider's query would choke on. */
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function hex(c) {
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function two(v) {
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const s = Math.round(Math.max(0, Math.min(1, v)) * 255).toString(16)
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return s.length < 2 ? "0" + s : s
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}
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return "#" + two(c.r) + two(c.g) + two(c.b)
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}
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Image {
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id: img
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anchors.fill: parent
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source: root.name.length
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? "image://csttheme/" + root.name + "?color=" + encodeURIComponent(root.hex(root.color))
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: ""
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sourceSize.width: root.size
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sourceSize.height: root.size
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fillMode: Image.PreserveAspectFit
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smooth: true
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visible: status === Image.Ready
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}
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Text {
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anchors.fill: parent
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visible: img.status === Image.Error && root.glyph.length > 0
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text: root.glyph
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color: root.color
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font.pixelSize: Math.round(root.size * 0.85)
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horizontalAlignment: Text.AlignHCenter
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verticalAlignment: Text.AlignVCenter
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}
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}
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