A second implementation of cst_agent_hooks_t next to the TUI: the turn runs on a worker thread, the hooks publish events into a ring buffer that SSE clients read, so the engine itself needs no changes. - src/net.c, include/cst_net.h: POSIX/Winsock sockets, non-blocking connect - src/http_srv.c, include/cst_http.h: HTTP/1.1, keep-alive, chunked streaming, body caps (413), Expect: 100-continue, connection cap, exact routing - src/web_md.c, include/cst_web_md.h: streaming markdown -> sanitized HTML (tag/attribute allowlist, javascript: URLs and off-site images dropped) - src/webui.c, include/cst_webui.h: event ring + SSE broadcast, all routes, token (Bearer/Cookie/query) and loopback Host checks, 3 s auto-deny when no client is attached - src/webui_stub.c, CST_WEBUI=0 / CST_BUILD_WEBUI=OFF: build without the WebUI - web/: no-build front end (transcript, approvals, todo, sessions, image upload, status bar) - docs/webui.md: engine API v1 - events, requests, security model - tests/test_webui.c, scripts/e2e_webui.sh: unit tests plus an end-to-end run driven by a recorded SSE stream (no API key needed) - src/main.c: --web --web-port --web-host --web-token --web-dev --web-open and CST_WEB_PORT/HOST/TOKEN/ROOT An empty POST body is now accepted without Content-Length (RFC 9112 6.3) so curl-driven clients can reach cancel/undo/compact/quit; CMakeList's core tests learned about sashidown and test_webui, and CST_WEBUI=0 defines CST_NO_WEBUI.
69 lines
2.4 KiB
C
69 lines
2.4 KiB
C
#ifndef CST_NET_H
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#define CST_NET_H
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/* Minimal TCP sockets for the embedded HTTP server (src/net.c).
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*
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* The point of this layer is that src/http_srv.c and src/webui.c never
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* include a socket header: Unix file descriptors and Windows SOCKETs differ
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* in type, close() and error reporting, and Windows needs WSAStartup before
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* anything works. */
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef _WIN32
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typedef intptr_t os_socket_t;
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#define OS_SOCKET_BAD ((os_socket_t)-1)
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#else
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typedef int os_socket_t;
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#define OS_SOCKET_BAD (-1)
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#endif
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/* Longest "address:port" os_net_peer writes (IPv6 hosts are bracketed so a
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* URL built from it stays unambiguous). */
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#define OS_NET_ADDR_MAX 64
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/* Winsock startup (no-op on Unix, which also ignores SIGPIPE so a client
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* that hangs up cannot kill the process). 0 / -1. */
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int os_net_init(void);
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void os_net_cleanup(void);
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/* Bind and listen on host:port. host may be NULL/"" (then "127.0.0.1"),
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* "0.0.0.0"/"::" (every interface) or any literal address / name; port 0
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* picks a free one. Returns the listening socket, or OS_SOCKET_BAD with a
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* short reason in err. */
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os_socket_t os_net_listen(const char *host, int port, char *err, size_t err_sz);
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/* The port actually bound (0 when unknown). */
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int os_net_port(os_socket_t s);
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/* A one-line "host:port" for messages. */
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void os_net_peer(os_socket_t s, char *out, size_t out_sz);
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/* Connect to host:port, waiting up to timeout_ms: the socket, or
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* OS_SOCKET_BAD. Used by the tests and by anything that drives the WebUI
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* API from inside the process. */
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os_socket_t os_net_connect(const char *host, int port, int timeout_ms);
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/* Accept one connection, waiting up to timeout_ms (<0 = forever).
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* Returns the socket, OS_SOCKET_BAD on error, or OS_SOCKET_BAD with
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* *timed_out set when the wait ran out. */
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os_socket_t os_net_accept(os_socket_t s, int timeout_ms, int *timed_out);
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/* Read at most n bytes, waiting up to timeout_ms: bytes read, 0 at EOF,
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* -1 on error, -2 when nothing arrived in time. */
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long os_net_recv(os_socket_t s, void *buf, size_t n, int timeout_ms);
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/* Write everything (timeout_ms per call): 0 / -1. */
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int os_net_send_all(os_socket_t s, const void *buf, size_t n, int timeout_ms);
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/* Wake up a thread blocked in recv/send on this socket (shutdown, no close). */
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void os_net_shutdown(os_socket_t s);
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void os_net_close(os_socket_t s);
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#ifdef __cplusplus
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}
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#endif
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#endif /* CST_NET_H */
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