Two things the window got wrong once a real turn ran through it, plus the switch that was invisible on a dark theme. Tool cards (app/src/core/AgentCore.*, app/qml/Main.qml, ToolCard.qml): - A turn that called the same tool twice left the first card on "running" forever and gave its result to the second card: both were paired by name. cst_agent_hooks_t hands the call (ctl_tool_call_t) to every callback, so the id travels with the signals now (toolEvent(phase, id, name, detail), toolResult(id, name, exitCode, output)) and findTool() matches on it, in the same way AgentCore::history() fills it from tool_call_id / tool_calls_json for a replayed session. Only a call without an id -- an old text-protocol session -- still falls back to the name. - Nothing may keep spinning after a turn: closeAllRows() runs when the turn ends and settles every open row; a call that never came back shows "no result" (state "unfinished") and no longer claims an exit code. Streaming text (app/qml/Main.qml, ChatView.qml): - The answer was plain text while it streamed and turned into markdown only when the turn ended. A 120 ms timer now re-renders the open answer with the engine's own renderer (AgentCore::renderMarkdown -> cst_web_md_html), so a list, a table or a code fence fills in formatted as it arrives. A row keeps its own "html" field; a replayed session renders once, where its rows are built. QML details: - the Plan mode Switch got a drawn indicator: the Basic style's pill is a dark pill with a dark knob on this theme, which made the control look disabled. - Every engine signal handler is a plain window function now (engineToolEvent, engineToolResult, engineTurnFinished, engineAssistant, ...), which is also what lets --uitest drive the exact path; rowJson(i) returns a transcript row as JSON for it (an object would not survive QMetaObject::invokeMethod). Tests: 6 more checks -- a call opens a card, two calls of one tool are two cards, the result lands on the card of its own call, the other card is untouched, the turn end settles an open call, a delta opens a streaming answer and markdown is rendered while it still streams. 52/52 pass, --selftest, ctest cst-app-selftest. Version 0.8.13.
139 lines
4.7 KiB
QML
139 lines
4.7 KiB
QML
import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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// The transcript: cards for the messages, a card per tool call, folded
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// thinking blocks and one-line notes. Follows the tail of the conversation
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// until the user scrolls away from it.
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Item {
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id: view
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property var model: null
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property bool running: false
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ListView {
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id: list
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objectName: "transcript"
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anchors.fill: parent
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anchors.leftMargin: Theme.gapL
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anchors.rightMargin: Theme.gapL
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model: view.model
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clip: true
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spacing: Theme.gap
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topMargin: Theme.gapL
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bottomMargin: Theme.gapL
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cacheBuffer: 2000
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boundsBehavior: Flickable.StopAtBounds
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// The delegate picks the card by row kind; the components below read
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// the ListModel roles directly, which is why they are declared in the
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// delegate's scope.
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delegate: Loader {
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id: rowLoader
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width: list.width
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sourceComponent: model.kind === "tool" ? toolComp
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: model.kind === "think" ? thinkComp
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: model.kind === "note" ? noteComp : msgComp
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Component {
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id: msgComp
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MessageCard {
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role: model.role
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text: model.text
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complete: model.complete
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/* html comes from the streaming renderer (Main.qml) or,
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* for a replayed session, from here once. */
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html: model.html.length > 0 ? model.html
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: (model.role === "agent" || model.role === "error") &&
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model.complete && model.text.length > 0
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? agent.renderMarkdown(model.text) : ""
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}
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}
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Component {
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id: thinkComp
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ThinkBlock {
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text: model.text
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complete: model.complete
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}
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}
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Component {
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id: toolComp
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ToolCard {
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objectName: "toolCard"
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name: model.name
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state: model.state
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detail: model.detail
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output: model.output
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exitCode: model.exitCode
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hasResult: model.complete
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}
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}
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Component {
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id: noteComp
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NoteLine {
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text: model.text
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level: model.state === "warn" || model.state === "error" ? model.state : "info"
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}
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}
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}
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onMovementEnded: view.stickBottom = atYEnd
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onCountChanged: if (view.stickBottom) Qt.callLater(list.positionViewAtEnd)
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onContentHeightChanged: if (view.stickBottom) Qt.callLater(list.positionViewAtEnd)
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}
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// Follow the tail unless the user asked otherwise.
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property bool stickBottom: true
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// Empty state: what this window is and what to do with it.
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ColumnLayout {
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anchors.centerIn: parent
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width: Math.min(parent.width - 80, 520)
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spacing: Theme.gap
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visible: view.model ? view.model.count === 0 : true
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Text {
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Layout.alignment: Qt.AlignHCenter
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text: "CST-agent"
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color: Theme.text
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font.pixelSize: 22
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font.bold: true
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}
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Text {
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Layout.alignment: Qt.AlignHCenter
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text: "The engine runs in this window — no server, no second process."
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color: Theme.textDim
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font.pixelSize: Theme.bodySize
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horizontalAlignment: Text.AlignHCenter
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wrapMode: Text.Wrap
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Layout.fillWidth: true
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}
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Text {
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Layout.alignment: Qt.AlignHCenter
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Layout.topMargin: Theme.gap
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text: "Ask for a change, a command to run, a file to explain.\n" +
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"Every write, delete and command asks first: Deny / Once / Always.\n" +
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"Enter sends, Shift+Enter adds a line, Esc stops a running turn."
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color: Theme.textFaint
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font.pixelSize: Theme.smallSize
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horizontalAlignment: Text.AlignHCenter
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wrapMode: Text.Wrap
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Layout.fillWidth: true
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}
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}
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// Jump back to the live end of the conversation.
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RoundButton {
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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anchors.margins: Theme.padL
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width: Theme.jumpButton
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height: Theme.jumpButton
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visible: !view.stickBottom && list.contentHeight > list.height
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text: "↓"
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onClicked: {
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view.stickBottom = true
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list.positionViewAtEnd()
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}
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}
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}
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