Vendored sashidown, OpenAI-compatible env (OPENAI_*), and bootstrap scripts. Co-authored-by: Cursor <cursoragent@cursor.com>
916 B
916 B
Snake Game
A classic terminal-based Snake game written in C++17.
Features
- Smooth snake movement using POSIX terminal I/O
- WASD or Arrow keys for movement
- Food spawning and snake growth
- Wall and self-collision detection
- Score tracking
- Pause functionality (P key)
- Clean terminal rendering
Build
make
This compiles snake.cpp with optimization level O2 and C++17 standard.
Run
./snake
Controls
| Key | Action |
|---|---|
| W / ↑ | Move Up |
| S / ↓ | Move Down |
| A / ← | Move Left |
| D / → | Move Right |
| P | Pause/Resume |
| Q | Quit |
Game Rules
- Eat the
*food to grow and score points (+10 per food) - Avoid hitting the walls
# - Avoid colliding with your own body
o - The snake moves continuously
Requirements
- GCC/G++ with C++17 support
- POSIX-compliant system (Linux, macOS)
- Terminal with ANSI escape support