Two things the window got wrong once a real turn ran through it, plus the switch that was invisible on a dark theme. Tool cards (app/src/core/AgentCore.*, app/qml/Main.qml, ToolCard.qml): - A turn that called the same tool twice left the first card on "running" forever and gave its result to the second card: both were paired by name. cst_agent_hooks_t hands the call (ctl_tool_call_t) to every callback, so the id travels with the signals now (toolEvent(phase, id, name, detail), toolResult(id, name, exitCode, output)) and findTool() matches on it, in the same way AgentCore::history() fills it from tool_call_id / tool_calls_json for a replayed session. Only a call without an id -- an old text-protocol session -- still falls back to the name. - Nothing may keep spinning after a turn: closeAllRows() runs when the turn ends and settles every open row; a call that never came back shows "no result" (state "unfinished") and no longer claims an exit code. Streaming text (app/qml/Main.qml, ChatView.qml): - The answer was plain text while it streamed and turned into markdown only when the turn ended. A 120 ms timer now re-renders the open answer with the engine's own renderer (AgentCore::renderMarkdown -> cst_web_md_html), so a list, a table or a code fence fills in formatted as it arrives. A row keeps its own "html" field; a replayed session renders once, where its rows are built. QML details: - the Plan mode Switch got a drawn indicator: the Basic style's pill is a dark pill with a dark knob on this theme, which made the control look disabled. - Every engine signal handler is a plain window function now (engineToolEvent, engineToolResult, engineTurnFinished, engineAssistant, ...), which is also what lets --uitest drive the exact path; rowJson(i) returns a transcript row as JSON for it (an object would not survive QMetaObject::invokeMethod). Tests: 6 more checks -- a call opens a card, two calls of one tool are two cards, the result lands on the card of its own call, the other card is untouched, the turn end settles an open call, a delta opens a streaming answer and markdown is rendered while it still streams. 52/52 pass, --selftest, ctest cst-app-selftest. Version 0.8.13.
265 lines
14 KiB
Markdown
265 lines
14 KiB
Markdown
# app/ — the Qt front end
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CST-agent's GUI: **Qt 6 + QML + the C engine, in one process**. No HTTP
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server, no port, no token, no second process — the app creates a `cst_agent_t`
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directly and drives it through `cst_agent.h`.
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```
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app/ the GUI
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src/main.cpp entry point, --workspace / --selftest
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src/core/AgentCore.* QObject around cst_agent_t: turns, hooks, consent
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src/core/ToolProvider.h how the front end hands tools to the engine
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src/platform/<os>/ platform tools the app implements itself
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qml/Main.qml the window (chat, tool runs, consent dialog)
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tools/selftest.c C smoke test of the embedding path (no Qt)
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```
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## Build
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```sh
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# engine + GUI + C smoke test
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cmake -S app -B build-app -DCMAKE_BUILD_TYPE=Debug
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cmake --build build-app -j
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QT_QPA_PLATFORM=offscreen ctest --test-dir build-app # cst-app-selftest
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# the app alone
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./build-app/cst-agent-app --workspace ~/notes
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./build-app/cst-agent-app --size 480x900 # the narrow (drawer) layout
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./build-app/cst-agent-app --uitest # drive the window, exit code = failures
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./build-app/cst-agent-app --selftest # same checks as the C test
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```
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The standalone build is the supported one: `app/CMakeLists.txt` uses the
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`cstcore` target when the parent project defines one, and otherwise builds
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the engine itself from `../src` (TUI, `main.c` and the HTTP front end
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excluded). Wiring it into the repository's `CMakeLists.txt` as
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`-DCST_APP=ON` is on the list below.
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Needs Qt 6.4+ with **Quick / Qml / QuickControls2** (`qt6.qtdeclarative`,
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`qt6.qtquickcontrols2` on Nix; the online installer's "Qt 6.x Desktop" on
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Windows/macOS). Without them the configure step warns and builds only the C
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smoke test — that is deliberate: the embedding path stays verifiable
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everywhere. Kirigami is not required yet; `qml/Main.qml` uses Qt Quick
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Controls and keeps the layout in Kirigami's shape (single column, cards,
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navigation drawer) so swapping in `org.kde.kirigami` later is a QML-only
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change. Point the app at a Kirigami outside the Qt prefix with
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`-DCST_APP_QML_IMPORT=/path/to/qml`.
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## Why in one process
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The engine is a library, not a daemon: `libcstcore.a` (Makefile) / the
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`cstcore` target (CMake). The app owns one `cst_agent_t` per window, so
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there is no protocol to version, no socket to authenticate and no second
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process to babysit — and the CLI, TUI and WebUI keep working off the same
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source.
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- `AgentCore::send()` runs `cst_agent_run_turn_ex()` on a worker thread;
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the `cst_agent_hooks_t` callbacks turn into Qt signals (assistant deltas,
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tool events, tool results, todo, turn end).
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- Consent is a blocking hook: the worker waits on a `QWaitCondition`, the
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GUI answers, the turn goes on. `CST_PERM_DENY / ONCE / ALWAYS_TOOL /
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ALWAYS_PREFIX` map 1:1 onto the buttons, and `ALWAYS_*` still lands in
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`.agent/permissions.json`, so a desktop decision is visible to the TUI.
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- `cancel()` is `cst_agent_request_cancel()`; the turn unwinds as a normal
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result, not an exception.
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## Layout and input
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One shell, three sizes (everything is styled from `qml/Theme.qml`):
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- **Desktop**: the sidebar is docked and its divider can be dragged (double
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click restores the auto width). Hover states, tooltips, selectable text and
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a wheel-scrolled transcript.
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- **Narrow window** (below `Theme.compactBreakpoint`, 880 px): the sidebar
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folds away, the header grows a `☰` button, and the settings slide in over
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the transcript with a scrim; the sidebar itself scrolls, because a phone
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window cannot show it all.
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- **Touch**: controls keep a `Theme.touchTarget` (34 px) hit area, buttons do
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not depend on hover, the composer asks the platform keyboard not to
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autocorrect (`ImhNoPredictiveText`), and Enter/Shift+Enter still behave.
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`--uitest` checks this without a human: it loads the window, clicks with
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synthesized **mouse** events, taps with a synthesized **touch** device, types
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into the composer, drives the session list, then narrows the window to 460 px
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to assert the dock → drawer switch and opens/closes the drawer. One line per
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check, non-zero exit on failure:
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```sh
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QT_QPA_PLATFORM=offscreen ./build-app/cst-agent-app --uitest
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# ok wide window: sidebar docked
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# ok mouse click on "general" reaches the engine
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# ok touch tap on "coding" reaches the engine
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# ...
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```
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## Sessions
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A GUI session is a file in the workspace's store (`.agent/sessions/<id>.jsonl`),
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the same one the CLI, the TUI and the WebUI use — `AgentCore::open()` resolves
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the workspace's current session before the engine starts, so nothing is written
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next to the process's working directory.
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- The sidebar lists the store (newest first): title or first prompt, message
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count, "3h ago"; the open one is highlighted. `+ new` starts a session, `×`
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deletes one (the engine first moves off a session it has open, so it never
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sits on a file that is gone), and a click switches.
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- Switching **replays** the transcript: `AgentCore::history()` walks the stored
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messages and returns the same rows the live signals build — messages,
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thoughts, notes, and one card per tool call, with its result paired by name
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(a call with no result keeps state `unfinished`, so no spinner runs
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forever). A reopened session therefore renders like the turn that wrote it.
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- Session controls are disabled while a turn runs: switching would move the
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engine out from under it.
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`--uitest` covers the flow end to end: `writeFixtureSession()` writes a small
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session through the store API (a tool call with its result), the checks click
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its row, assert the five replayed rows and the paired result, start two new
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sessions (the view empties), delete one by its `×` (the open one stays), and
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switch back.
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`--uitest` uses a scratch workspace unless `--workspace` is given, since it
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creates and deletes sessions. On a machine without a screen,
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`CST_APP_SHOT=shot.png` makes the run save the window as a PNG when it is
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done; `CST_APP_DUMP=1` prints how many session rows the visual tree holds.
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## Provider, model, key
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The sidebar shows where the engine points (`provider · model`); the gear in the
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header opens the dialog that changes it.
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- The provider list is the engine's own preset table (`cst_provider_count()`),
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with each entry's base URL and where its key would come from: "key saved"
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(`.agent`-independent, `<config>/cst-agent/credentials`), "key from
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OPENAI_API_KEY", or "no key". A key itself is never sent to the QML side —
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the dialog only ever describes it.
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- "Use this" calls `AgentCore::useProvider()`, which runs
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`cst_ps_switch_provider()` / `cst_ps_set_key()` on the engine's live config:
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a pasted key is verified against the provider's `/models` before it is saved
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(offline it is kept unverified and the header says so), the model is
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remembered in `settings.json`, and the **session is not touched**. Model
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candidates come from the provider entry, the fetched cache
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(`cst_ps_cached`, no network) and the remembered pick; the label next to the
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field is `cst_model_info` ("200K · text only").
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- The dialog also reports the session's token use (`cst_agent_usage`).
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`--uitest` checks it end to end: the presets are readable, an unknown provider
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is refused, the gear opens the panel, the provider rows exist, a model typed
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into the field reaches the engine when "Use this" is clicked, the note says so,
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and Close puts the dialog away. The run points `XDG_CONFIG_HOME` at its scratch
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directory, so settings and keys of the real user are never rewritten.
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## Attachments
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The next prompt can carry files, and they arrive three ways:
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- **📎 in the composer** opens a file picker (`QtQuick.Dialogs`).
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- **Dropping files on the window** — a `DropArea` covers it; while something is
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dragged over, the border turns accent and says "drop to attach".
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- **Ctrl+V** with an image on the clipboard. Text is left to the editor's own
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paste: the composer asks `AgentCore::clipboardHasImage()` first and only
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intercepts the keystroke when there is an image.
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`AgentCore::attachFile()` / `attachClipboard()` call `cst_agent_attach_file()` /
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`cst_agent_attach_bytes()`: the engine validates the file, copies it next to
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the session (`.agent/sessions/`), and the next `run_turn` carries it — the
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window only shows what the engine's `pending` list says, one chip per file in
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the engine's own words ("note.txt (text/plain, 21 B)"), with "clear all"
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(`cst_agent_pending_clear`). A prompt consumes the list, so the chips go away
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with the turn. When the model cannot be shown images
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(`cst_agent_sees_images() == 0`), the composer says so and the engine sends
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them as text notes instead.
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`--uitest` writes a file into its scratch workspace and checks the whole path:
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`attachFile` succeeds, the engine reports one pending attachment, a missing file
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is refused with a reason, the composer shows one chip, "clear all" empties the
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list, and — with an 8×8 image put on the clipboard — `clipboardHasImage()` and
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`attachClipboard()` behave.
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## Transcript, tool calls, streaming text
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- A tool call is a card of its own, and the call **id** is what pairs it with
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its result: the same tool may run twice in a turn, and pairing by name (what
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the window did before) hung the first card on "running" forever while the
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second one took its result. `AgentCore::toolEvent()` and `toolResult()` carry
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the id (`ctl_tool_call_t.id`), `AgentCore::history()` fills it from the
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session (`tool_call_id`, `tool_calls_json`), and only an id-less call from an
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old text-protocol session still falls back to the name.
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- Nothing may keep spinning after a turn: `closeAllRows()` settles every open
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row when the turn ends, and a call with no result becomes "no result"
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(`unfinished`) instead of a spinner that runs forever.
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- The answer is rendered **while it streams**: a 120 ms timer re-renders the
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open answer with the engine's own markdown renderer (`cst_web_md_html`, via
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`AgentCore::renderMarkdown()`), so a list or a code fence fills in formatted
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instead of turning into markdown when the turn is over. A replayed session
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renders once, when its rows are built.
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- Every signal handler is a plain function on the window
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(`engineToolEvent`, `engineToolResult`, `engineTurnFinished`,
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`engineAssistant`, ...) so `--uitest` can drive the same path: it opens two
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calls of one tool, delivers one result, and asserts that the result landed on
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its own card and that the turn end settled the other one. `rowJson(i)` exists
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for that (a row as JSON — an object would not survive
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`QMetaObject::invokeMethod`).
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## Tools the app provides
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A tool implemented in the front end is registered with `cst_tool_register()`
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and the owner `app:<name>`, exactly like a plugin or MCP server would:
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```c
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cst_tool_def_t def = {0};
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def.name = "notification_send";
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def.desc = "Send a system notification.";
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def.perm = CST_TP_ASK; /* class: drives the consent dialog */
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def.perm_name = "notify"; /* policy: what the user is really granting */
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def.platforms = ANDROID_ONLY; /* NULL = everywhere */
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def.available = probe; /* 0 / -1 with a reason; cached */
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def.run_ex = my_run;
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def.ud = my_state;
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def.owner = "app:android";
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cst_tool_register(&def);
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```
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- `platforms` + `available` decide *whether* the tool exists here: an
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Android-only tool never reaches the prompt or `tools[]` on Linux, and
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`cst_tool_run()` refuses it with the reason if a model asks anyway.
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- A front-end tool may take over the **name** of a built-in that cannot run
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on this host (the Android clipboard replacing the desktop `xclip` one);
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it may not shadow one that works.
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- `cst_tool_unregister_owner("app:android")` drops them again — do it when a
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platform service goes away, then `cst_tool_meta_reload()`.
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- `setenv("CST_PLATFORM", ...)` overrides the detected host name (tests, a
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launcher that knows better).
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Note `run_ex` runs on the worker thread while the turn is going: touch the
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GUI only through queued signals.
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## Platform notes
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| Platform | How the engine gets built | Platform tools |
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|---|---|---|
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| Linux | `cmake -S app -B build-app` (libcurl via pkg-config) | clipboard (shell helpers), notification (`notify-send` / D-Bus) |
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| Windows | Qt's MinGW kit, `cmake -G Ninja -DCMAKE_PREFIX_PATH=<Qt>/lib/cmake`; the engine needs libcurl for Windows (see `docs/README-windows.md`) | notification via the WinRT/tray API, clipboard through the core's Win32 path |
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| Android | engine compiled with the NDK inside the APK (`-DCST_TUI=0`, `CST_NO_WEBUI=1`); the app talks to Android APIs through Qt (JNI) | notification (Android), share sheet, clipboard, file picker |
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| macOS | Qt from the installer, libcurl from the system | notification (`osascript`), clipboard (`pbpaste`/`pbcopy`) |
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Android's long-term shape: the core lives in the APK (no Termux needed), the
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platform tools are Kotlin/JNI behind the same `cst_tool_register()` contract.
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The build flag that keeps Unix helpers out of the picture is
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`CST_PLATFORM=android` (or the `__ANDROID__` detection inside the engine).
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## Status
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- [x] engine as a library (`libcstcore.a` / `cstcore`), in-process embed API
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- [x] tool metadata: `perm_name`, `platforms`, `available`, shadowing rule
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- [x] `AgentCore` (turns, cancel, consent, todo) and the C smoke test
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- [x] QML shell: transcript cards, tool cards with diff coloring, thinking
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blocks, consent/ask dialogs, sidebar, responsive dock/drawer layout,
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`--uitest` for mouse, touch and small-screen checks
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- [x] session list in the sidebar: new / switch / delete, transcript replay
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- [x] settings dialog: provider, model, key (`cst_ps_*`), token counters
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- [x] attachments: picker, drop on the window, Ctrl+V image paste
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- [ ] a real turn driven through the window (needs a provider key)
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- [ ] tool results that carry images (they are stored, not drawn yet)
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- [ ] Kirigami (Breeze look), tray, global shortcuts
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- [ ] Android APK (engine in-process, JNI platform tools)
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